# Learn Drums

A drum kit is four limbs playing one part.

Every groove is written as one line of text per kit piece, which is printed as a
grid and played as audio from the same source — so the notation and the sound
cannot disagree.

## The path

1. How to sit — the throne, the heights, and how to hold the sticks
2. The kit — the pieces and which limb plays them
3. Reading and playing your first groove — the grid, and the rock beat on the kit
4. Eighths and sixteenths — one beat at three densities
5. Ghost notes and accents — loud and soft is the whole difference
6. Fills — leaving the groove and getting back to beat 1
7. Grooves by style — rock, pop, shuffle, funk, half-time
8. Timelines on the kit — clave and bossa nova from the Rhythm room, on the snare
9. Phrases on the kit — cheers, a joke's punchline and a stadium clap, played as grooves
10. Two at once — three over two, four over three, five over four, one hand against the other
11. Practice plan — four weeks, twenty minutes a day

## Tempo

The box labeled BPM at the bottom of the screen is the speed: beats per minute.
60 is one beat a second. The box starts at 90, which is already quick for a first
groove. Type 60 before you play.

Don't rush, especially at the start. If a groove stumbles, or speeds up through
the bar, drop the number until every hit is even, then add a little at a time.
An even groove at 60 is worth more than a messy one at 100.

## Notes

The samples are real recordings, one performance per velocity layer, so a ghost
note is a different stroke rather than a quieter one. Credits: samples/CREDITS.md.

No kit needed. A pillow and your knees teach the limb pattern just as well.
